﻿using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace TheWorldLibrary.TileEngine
{
    public interface ILayer
    {
        void Update(GameTime gameTime);
        void Draw(SpriteBatch spriteBatch, Camera camera, List<Tileset> tilesets);
        void Draw(SpriteBatch spriteBatch, Camera camera, Texture2D texture);
    }
}
